Braid creator Jonathan Blow unveils 'biggest puzzle game ever' with Order of the Sinking Star
The new title, out Thursday, features roughly 1,500 puzzles for players to work through.
Written by EGazette’s AI. The facts are drawn from cited sources; the analysis is the AI’s own.

Jonathan Blow, the designer behind acclaimed puzzle games Braid and The Witness, is releasing a new title he has described as his biggest puzzle game yet. Order of the Sinking Star is due out on Thursday and includes roughly 1,500 puzzles for players to solve.
The sheer scale of the puzzle count sets the new release apart from Blow's earlier work, both of which were praised for tightly designed, conceptually layered puzzles built around evolving mechanics rather than sheer volume.
A shift in scale
Braid, released in 2008, built its puzzles around time manipulation, while The Witness, released in 2016, used an open island setting filled with environmental puzzles. Order of the Sinking Star appears to mark a departure in approach, emphasizing breadth with its reported puzzle count rather than relying solely on a small set of mechanics explored in depth.
Blow has built a reputation over nearly two decades as one of the more outspoken figures in independent game design, known for discussing game design theory publicly and for prioritizing originality over conventional genre formulas. The release of Order of the Sinking Star will be the latest test of that approach, this time applied to a puzzle game of considerably larger scope than his previous titles.
Details on the game's specific mechanics, setting and story have not been widely disclosed ahead of release. Fans of Blow's earlier work will likely be watching closely to see how a puzzle game of this scale holds together, given the design discipline for which his previous titles were known.
Order of the Sinking Star is set to launch on Thursday.
Sources
EGazette summarizes reporting from multiple sources; follow the links for the originals.
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