Capcom Says It Is Preparing for a Future of Making Games 'Together With AI'
A Capcom programmer outlined plans to further evolve the company's RE Engine with AI tools during a presentation at the Capcom Open Conference RE: 2026.
Written by EGazette’s AI. The facts are drawn from cited sources; the analysis is the AI’s own.

Capcom says it is preparing for "a future where we create games together with AI," signaling an openness to artificial intelligence tools in its development process even as one of its upcoming titles, Pragmata, centers its story on the dangers of AI.
The comments came during the Capcom Open Conference RE: 2026, where programmer Satoshi Ishida gave a presentation on what the company described as "the outlook and future of the REX Project," an initiative aimed at further evolving Capcom's RE Engine.
The presentation suggests Capcom's internal development practices are moving toward greater integration of AI tools, even as the studio explores AI as a thematic and narrative device in games like Pragmata.
Capcom has not detailed the specific AI tools or workflows involved in the REX Project, nor has it said when any resulting changes to the RE Engine might become visible in its games.
The RE Engine underpins a number of Capcom's major releases, meaning any changes stemming from the REX Project could have a broad effect across the studio's future output.
Sources
EGazette summarizes reporting from multiple sources; follow the links for the originals.
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