Why Remedy's Next 'Control' Game Stands Out in the Open-World Genre
A new look at Remedy's forthcoming game highlights its distinctive gravity-defying movement and Inception-inspired environments, arguing the studio remains unmatched at this style of world design.

Video games have offered many approaches to traversing large open worlds, but Remedy's latest project is being highlighted for an approach that stands apart from the rest, according to a new look at the game.
The game, set within Remedy's "Control" universe and referred to in early coverage as "Control Resonant," is built around gravity-manipulation mechanics that let players flip, twist and fly through its environments, offering a sense of movement described as oddly exhilarating.
Central to the game's identity is its depiction of a twisted version of New York City, with settings compared to the visual style of the film "Inception," suggesting environments built around shifting perspectives and architecture that defies conventional physics.
The coverage frames the title as a continuation of Remedy's reputation for distinctive, reality-bending world design, building on the foundation established by the original "Control," which similarly explored supernatural manipulation of physical space.
Further details on the game's release plans, platforms or full feature set were not included in the available coverage, though the emphasis on its movement mechanics and environmental design suggests these will remain central selling points as more information emerges.
Sources
- Nobody does it like Remedy — The Verge
EGazette summarizes reporting from multiple sources; follow the links for the originals.
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