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technologyReported

Valve Says Memory Market Squeeze Pushed Up Steam Frame VR Headset Price

The gaming company said rising global RAM and storage costs forced the price of its new virtual reality headset higher than originally planned.

· 1 min read · language: en
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The Verge

Valve has acknowledged that its newly unveiled Steam Frame virtual reality headset costs more than the company originally intended, citing global shortages and price increases in the memory and storage markets.

According to a statement from Valve reported by The Verge, the headset was "supposed to cost less than $1,059," but rising component costs affected the company's pricing plans.

"We set out to come out with a device that would have been far more affordable, but the global RAM market, the global storage market have impacted us the same way they've impacted everybody," Valve said, according to the report.

The statement suggests that broader supply chain pressures affecting memory chip and storage component prices across the technology industry have also reached hardware makers producing niche devices such as virtual reality headsets.

The Verge did not specify further details in the excerpt regarding the headset's final retail price, release timeline, or additional technical specifications beyond the pricing discussion.

Valve's comments point to an industry-wide trend in which manufacturers across multiple sectors have faced higher costs for memory and storage components, a dynamic that has reportedly influenced pricing decisions for various consumer electronics products.

Sources

EGazette summarizes reporting from multiple sources; follow the links for the originals.

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